• Version: 3.0 Tech Preview
  • Beginners Guide
  • Introduction
  • Getting Started
    • Dashboard
    • Hello world!
    • Quick Start: First Game
    • Caution!
  • Editor Manual
  • Editor Introduction
    • Scene Editor
    • Hierarchy Manager
    • Assets
    • Inspector
    • Console
    • Animation
    • Preferences
    • Project Settings
    • Engine Customization Workflow
  • Preview a Game
    • Previewing in Browser
    • Introduction To Preview Process And Common Error Handling
  • Particle Editor
    • Curve Editor
    • Gradient Editor
    • Particle Effects
  • Animation
    • About Animation
    • Familiar with animation editor
    • Create Animation components and animation clips
    • Edit Animation Sequence
    • Creating A Frame Animation
    • Edit Animation Curve
    • Animation event
  • Terrain System
  • Lightmap
  • Build and Publish
    • About the Build Panel
    • General Build Options
    • Publishing to the Web
    • Publishing to Native
      • Setup Native Development
      • Debuging JavaScript on Native Platforms
    • Publishing from the Command Line
    • Custom Project Build Process
    • Build Process with FAQ
    • Publishing to Mini Games
      • Publishing to Alipay Mini Games
      • Publishing to ByteDance Mini Games
      • Publishing to Cocos Play
      • Publishing to Huawei Quick Games
      • Publishing to iOS App Clip
      • Publishing to OPPO Mini Games
      • Publishing to vivo Mini Games
      • Publishing to Baidu Mini Games
      • Publishing to Xiaomi Quick Games
      • Publishing to WeChat Mini Games
        • WeChat Engine Plugin
  • Advanced
  • Extended Editor
    • The First Extension
    • Install And Share
    • Extension Description
    • Extended Panel
      • Compose Panel
      • Panel Message
    • Contributions
      • Message
      • Shortcuts
      • Menu
    • Basic
      • Extension
      • Message
      • I18n
      • Profile
      • Editor UI
  • Engine Manual
  • Function Map
    • Graphics Rendering
  • Scene and Environment
    • Coordinate system
    • Scene
    • Node
    • Skybox
    • GlobalFog
    • Shadows
  • Lighting
    • Physically based lighting
    • Directional lighting
    • Spherical lighting
    • Spot lighting
    • Ambient lighting
  • Materials System
    • YAML 101
    • Effect Syntax
    • Pass Params
    • Builtin Shader Uniforms
    • Builtin Shader Variables
  • Audio System
  • Particle System
    • Particle System Module
    • Main Module
    • Emitter
    • Color Module
    • Size Modulle
    • Rotation Module
    • Velocity Module
    • Limit Velocity Module
    • Force Module
    • Texture Animation Module
    • Renderer
    • Trail Module
  • Animation
    • Animation Components
    • Animation Clips
    • Skeletal Animation
  • Tween
  • Physics
    • Physics Options
    • Physics System
    • Physics Component
    • Using Physics
    • Physics Collider
    • Materials
    • Rigid Body
    • Physics Events
    • Group Masks
    • Raycast
  • UI
    • Rendering Order
    • UI Batch
    • Multi-Resolution Adaption
    • Widget Alignment
    • Label Layout
    • Auto Layout Container
    • List with data
    • Stretchable UI Sprite
    • UI Custom Material
  • Components
    • AudioSource
    • MeshRenderer
    • SkinnedMeshRenderer
    • Camera
    • DirectionalLight
    • SphereLight
    • SpotLight
    • Animation
    • Billboard
    • Line
    • ParticleSystem
    • BoxCollider
    • SphereCollider
    • RigidBody
    • UI Component Reference
      • UI Renderer Component
        • Sprite Reference
        • Label Reference
        • Mask Reference
        • Graphics Reference
        • RichText Reference
        • UIStaticBatch Reference
      • UI Basic Component
        • Canvas Reference
        • UITransform Reference
        • Widget Reference
        • Button Reference
        • Layout Reference
        • EditBox Reference
        • ScrollView Reference
        • ScrollBar Reference
        • ProgressBar Reference
        • LabelOutline Reference
        • Toggle Reference
        • ToggleContainer Reference
        • Slider Reference
        • PageView Reference
        • PageViewIndicator Reference
        • UIMeshRenderer Reference
        • UIOpacity Reference
        • BlockInputEvents Reference
  • Scripting Guide and Event Mechanism
    • Script Creation
    • Scripting Basics
    • Language Support
    • ccclass
    • Attributes
    • Access Node and Other Components
    • Common Node and Component Interface
    • Life Cycle Callbacks
    • Create and destroy nodes
    • Load and switch scenes
    • Loading Assets
    • Scheduler
    • Component
    • Component Execution Order
    • Event Mechanism
    • Plugin script
    • Logging
    • Deprecated APIs
  • Asset Manual
    • Asset workflow
    • Loading assets
    • Subpackages
    • Scene
    • Images
      • Textures
      • Sprite Frames
      • Skybox
      • Texture Auto Trim
      • Compressed textures
      • Atlas
      • Auto Atlas
      • Render-texture
    • Prefab
    • Scripting
    • Fonts
    • Audio
    • Material
    • Mesh
    • Animation assets
  • Published with GitBook
  • Version: 3.0 Tech Preview

Extended Editor

Extending the editor

This chapter focuses on extending the editor.

  • The First Extension
  • Install And Share
  • Extension Description
  • Extended Panel
    • Compose Panel
    • Panel Message
    • Communication with the panel
  • Contributions
    • Message
    • Shortcuts
    • Menu
  • Basic
    • Extension
    • Message
    • I18n
    • Profile
    • Editor UI

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