Using Physics

In order to introduce how to use physics better, the following modules will be introduced:

Module Description
Collision Component Introduces the design of the Collider component and its relationship with the RigidBody component
Physics Material Introduced physics material assets in Cocos Creator 3D
Rigid Body Component Introduces some code usage examples of the RigidBody component
Physics Event Introduced the physics events in Cocos Creator 3D
Group Mask Introduces the use of group and mask in physics filter detection
Raycast Detection Introduces the ray detection function of the physics collider

Continue to the Collision Components documentation.

Or go back to Physics Introduction documentation.

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