Cocos Creator
Editing Sprite animation
Let's see a concrete method for creating a frame animation.
Add a new Sprite component to node
First, we need to make the Node properly displays textures. To do this we need to add a Sprite component to the Node.
After selecting the Node, choose add render component->Sprite by clicking the Add component button in the Properties.
Add a cc.Sprite.spriteFrame
to property list
Once the Node is able to properly display textures, we need to create an animation path for the texture. Click add property in the animation editor, then choose cc.Sprite.spriteFrame
.
Add a frame
Drag the texture from the Assets to the property frame field and put it on the cc.Sprite.spriteFrame
path. Then drag the texture that needs to be displayed in the next frame to the designated position. Click Play and the newly created animation can be previewed.